The economy of their planet is based entirely on trade and smuggling.
For that end they were trying to manipulate many of the factions of the Second Spice War (Fremen, Sardaukar, Smugglers) into conflict with any of the major house.
Silver, Green & White House Major Aside from wealth, there was little military strength to House Ordos, relying mostly to mercenaries (who tended to desert with great frequency). One by one, those noblemen generals have been eliminated under mysterious circumstances and were replaced by the Executrix whose origins are not known. They gained immense wealth that bought them incredibly powerful forbidden technologies and weapons mainly from the house of Ix. It was not until 2004, twelve years after the release of Dune II, that former Westwood employee and game developer Marc Cram explained how the Ordos were chosen to play such a major role in the first Dune strategy game. The Ordos have little conscience and seem to gain strength through their sabotage and terrorism.
The Dune Encyclopedia This article or section refers to elements that appear exclusively in The Dune Encyclopedia. The economy of their planet is based entirely on trade and smuggling. Their strategy was using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for them. It is believed that the Ordos import their agricultural and technological goods from nearby star systems. Dune computer game This article or section refers to elements from one of the Dune computer games. Their insignia is described in heraldic terms as "two bones white per saltire, in dexter chief entwined with ivy vert". Take your favorite fandoms with you and never miss a beat.
It is, however, mentioned in the Dune Encyclopedia (page 278). From relative obscurity in the Dune Encyclopedia, House Ordos emerged as one of the three playable Houses in the first Westwood strategy game, Dune II. These aristocrats of the universe are shrouded in mystery and speculation -- which is just how the statesmen of Ordos want to keep it. No game only information. This page was last modified on 8 December 2009, at 07:51. House Ordos is an insidious and mysterious Great House in the real-time strategy Dune games created by Westwood Studios. It is based upon David Lynch's 1984 movie Dune, an adaptation of Frank Herbert's science fiction novel of the same name. Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port respectively) is a real-time strategy Dune video game developed by Westwood Studios and released by Virgin Games in December 1992. Westwood chose to replace the Ordos ivy and crossbones coat-of-arms with the book and serpent symbol, though, which, according to the Encyclopedia, belongs to House Wallach. House Ordos was most famous for its smuggling of forbidden Ixian technologies into their home planet, and for the wealth that makes them paranoid, but powerful. Due to the absence of any major work of fiction involving House Ordos, and because the Ordos are meant to be the most secretive of the playable Houses in the Dune games, there is comparatively little information available about them. In fact, the remoteness of Sigma Draconis serves them well, for it aids in the keeping of secrets -- a specialty of the Ordos. Take your favorite fandoms with you and never miss a beat. House Ordos represented one of the most greedy and selfish Great Houses in the Imperium; their only goal was to generate revenue to sustain the pluto/technocratic elite of the House, who, to this end, have fine-tuned the House to an inhumanly specific degree. During the war they intended to create a ghola of the deceased Emperor Frederick IV, who would serve as a puppet emperor subservient to them. That being said there are two things I think we should avoid in the future with this incarnation of the article: 1. Buying illegal armaments from the House of Ix, the Ordos equips it troops with high-tech weaponry that puts the Harkonnen and Atreides technology to shame. House Ordos. House Ordos were driven in all they endeavor to do by a calculated and single-minded mandate to destroy anything that stands between them and the most valuable substance in the known universe. That is to say, two white crossbones entwined with green ivy. Acting as traders and brokers, the Ordos produce no physical products but instead rely upon their merchandising skills to make their profits. Regular Great House/Forbidden Weapons/Mercenaries, Ordos Mentat, Crest and Homeworld in Dune 2, House Ordos Symbol in Emperor:Battle for Dune, Ordos Embassy before the Emperor in Dune 2, Ordos General in Emperor:Battle for Dune. Emperor: Battle for Dune, Emperor Alliances The Ordos have designed exquisite tortures to express their disapproval. This page has been accessed 32,172 times. Frank Herbert's Dune: Ornithopter Assault, House Atreides 2.
In an interview with Jesse Reid of FED2k, on March 29, 2004, Marc Cram stated: The home planet of the Ordos is a frigid ice-covered world. Colors Due to the absence of any major work of fiction involving House Ordos, and …
After the First Spice War they gained the technology to make ghola slave soldiers from the corpses of fallen enemies and hired a new Strategist. After the First Spice War they gained the technology to make ghola slave soldiers from the corpses of fallen enemies and hired a new Strategist. No one has ever seen them except the few generals who formerly controlled what troops the Ordos could muster. This is the first we have seen of the Ordos as they are not mentioned much in the Dune books by Frank Herbert. Don't go overboard with the Ordos story. No one has ever seen them except the few generals who formerly controlled what troops the Ordos could muster. Like a classic Ordos, her mind is a binary one: either the general fulfills the battle plan or does not.
As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits; however, their wealth has made them increasingly paranoid. Homeworld
Executrix. The Ordos originate from a frigid, ice covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Emperor: Battle for Dune. House Ordos was a mercantile Great House whose home was an ice-covered planet, Sigma Draconis 4, in the Sigma Draconis star system. https://kylarsroleplay.fandom.com/wiki/House_Ordos?oldid=24083. However, money can't buy loyalty: Ordos troops desert with alarming frequency, and, despite its wealth, the Ordos' military strength is shaky at best.
The Ordos perhaps have their ancient Earth origins in China, since their family name is the same as that of the Ordos Desert. Crossbones & Ivy or Cobra on a Book House Ordos is an insidious and mysterious Great House in the real-time strategy Dune games created by Westwood Studios. Four beings with one supermind -- aside from that, little is known of The Council, the mysterious entity that rules the icy planet Draconis 4 with all the efficiency of a computer and all the casual brutality of a dictator. Unlike the other Great Houses, the Ordos do not appear to be organized along a feudal structure that demands loyalty and obedience towards an aristocratic family. The economy of their planet is based entirely on trade and smuggling.
Dune 2000 The Ordos are represented by a group of wealthy families who banded together for greater security.
House Ordos is not mentioned in Frank Herbert's original series of Dune novels, nor in the prequels written by Brian Herbert and Kevin J. Anderson.
However, the reasons for the Ordos' initial appearance in Dune II remained a mystery for years. Draconis IV A human interpreter of the barely-human Ordos Executrix Council, Roma Atani briefs new Ordos generals on the state of the war on Arrakis.
was little military strength to House Ordos, relying mostly to mercenaries (who tended to desert with great frequency). The Ordos perhaps have their ancient Earth origins in China, since their family name is the same as that of the Ordos Desert. Green
House Ordos For that end, they were trying to manipulate many of the factions of the Second Spice War (Fremen, Sardaukar, Smugglers) into conflict with any of the major house. This far-flung planet is icy and inhospitable, but that hasn't daunted House Ordos in its mission of creating a vastly wealthy empire based on trade and smuggling. Ordos seemed to have formed by a reclusive cartel of wealthy noblemen who seem to control the finances of House Ordos, and thus, House Ordos itself. Ruling Title During the war, they intended to create a ghola of the deceased Emperor Frederick IV, who would serve as a puppet emperor subservient to them. Their strategy was using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for them. They are protected by their great wealth and their status as a great House is unaffected by their long history of deception.
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